Introduction[edit | edit source]

This guide concerns the DOS versions of these games, more specifically the versions buyable from GOG.com. This includes all games in Forgotten Realms: The Archives - Collection Two except Unlimited Adventures. The information is not guaranteed to be true for other versions, especially the ability to transfer between the Pools and Savage Frontier series. To avoid typing out full titles every time, each game is given a 3-letter abbreviation.

Abbreviations Used[edit | edit source]

General Instructions[edit | edit source]

Before moving on to the next game, load the desired save from the earlier one and remove characters from the party. This will create up to 3 files for each character:

  • Character File: All basic information about the character.
  • Effects File: Current magic effects on the character. This includes the bonuses of paladins, rangers, and non-human characters, and is needed for those to be kept after transfer.
  • Inventory File: The character's items. Some transfers will remove all items, making this irrelevant, but not all of them.

With a couple of exceptions, these files will be found in the cloud_saves\SAVE subfolder, and must be copied into that same subfolder for the next game. Note that there will be another SAVE folder outside of cloud_saves. The GOG versions essentially treat that one as read-only, and its contents will be overridden by the one in cloud_saves if the same files are in both. While it can be kept empty, it must still exist for saving and loading to work. If a needed subfolder is not there, it can be manually (re-)created. It is not actually necessary to finish any game before exporting.

Pool of Radiance[edit | edit source]

  • Character File: .CHA
  • Effects File: .SPC
  • Inventory File: .ITM (irrelevant for transfer)
  • Export: HIL, CAB

Notes[edit | edit source]

  • Characters can only be removed from the party at a training room.
  • This game has no SAVE folder. The needed files will be found in cloud_saves\POOLRAD instead.

Hillsfar[edit | edit source]

  • Character File: .HIL
  • Import: POR, CAB, GSF
  • Export: CAB

Notes[edit | edit source]

  • This game does not have a SAVE subfolder. Importable files can be placed in GOG's cloud_saves folder or directly in the Hillsfar folder.
  • Only character files are needed.
  • POR characters will keep any altered stats including extra CON from the Manual of Bodily Health.
  • GSF characters will be recognized as CAB characters.
  • CAB/GSF characters will have altered stats reverted to normal, but keep extra HP that resulted from wearing the Girdle of the Dwarves.
  • Paladins and rangers cannot be imported unless they have dualed into another class.
  • After exporting to CAB, bringing back an updated .GUY file allows guild quests to be repeated.

Curse of the Azure Bonds[edit | edit source]

  • Character File: .GUY
  • Effects File: .FX
  • Inventory File: .SWG
  • Import: POR, HIL, GSF
  • Export: HIL, SSB, GSF, TSF

POR Notes[edit | edit source]

  • No items will be transferred. Characters will start with 300 platinum each.
  • Stats outside of racial minimums and maximums are reverted to those values.
    • 18(00) strength on characters who can't normally have that will be retained.

HIL Notes[edit | edit source]

  • HIL characters will keep any and all abnormal stats.
  • They will automatically be brought to the highest levels their experience will allow, but without a corresponding HP increase.
  • Non-human characters with .HIL and no other associated files will have .FX files created for them.
    • If the characters have associated POR files, that file will not be created. To retain their bonuses, either bring the .HIL file alone or recreate the character in CAB before importing.
  • A character with both a .HIL file and a .CHA or .GUY file will keep a non-default character icon and have their Hillsfar gold converted to platinum, rounded up to 300 if less than that.
    • If the character has a new .GUY file with no associated .SWG file, any remaining Hillsfar items will be converted:
      • The Rod of Blasting will become a Wand of Magic Missiles.
      • All remaining Knock Rings will become a single, non-cursed Ring of Vulnerability which seems to do nothing.
      • Only one Potion of Healing will transfer.
  • Certain journal entries are only referenced with one of these characters in the party.

GSF Notes[edit | edit source]

  • GSF characters will be recognized as CURSE characters.
  • Black and dark gray colors on character icons will be switched.
  • GSF Items that don't exist in CAB will transfer but be renamed.
    • They will retain their basic functionality, but lose special effects.

Secret of the Silver Blades[edit | edit source]

  • Character File: .WHO
  • Effects File: .SFX
  • Inventory File: .STF
  • Import: CAB, GSF
  • Export: POD

Notes[edit | edit source]

  • Change the extension of the .FX files to .SFX to keep effects, though some might change:
    • Invisibility from Dust of Disappearance will change to Magically Highlighted for the same duration.
    • Paralysis Resistance will change to Paladin Heal Cooldown.
  • Characters will start with no items or money.
    • Stat alterations from equipped items will be retained even with the items removed.
  • Bestow Curse will be removed from magic-user spellbooks, but can be re-learned.
  • Some character icons may have their heads changed.
  • Black and dark gray colors on CAB character icons will be switched.
  • GSF characters will be recognized as CURSE characters.

Pools of Darkness[edit | edit source]

  • Character File: .PC
  • Effects File: .EFX
  • Inventory File: .THG
  • Import: SSB, TSF
  • Export: TSF

SSB Notes[edit | edit source]

  • SSB characters in POD's SAVE folders will not be found.
  • The Pools of Darkness folder should have a subfolder called SECRET. Copy SSB's cloud_saves\SAVE folder into that.
  • SSB characters can be imported individually or as an entire party from an A-J save.
  • Many effects might be taken away by the transfer, including non-human bonuses. The best way to avoid this is having characters unequip all items in SSB and importing them individually
  • Strength above 18(00) without a girdle equipped will be brought back down to that.
  • CON raised by CAB's Girdle of the Dwarves will brought down by 1. This can cause a rather buggy change to the character's HP. The lowered CHA will remain.

TSF Notes[edit | edit source]

  • TSF characters will be recognized as POOLS characters.
  • TSF exclusive items will have their names changed. Weapons and armor retain functionality.

Gateway to the Savage Frontier[edit | edit source]

  • Character File: .GUY
  • Effects File: .FX
  • Inventory File: .SWG
  • Import: CAB
  • Export: TSF, HIL, CAB, SSB

Notes[edit | edit source]

  • CAB Characters will retain levels above the GSF caps.
    • 4th and 5th level spells still work.
  • Items from CAB not normally obtainable in GSF are functional.
    • Ioun Stone Pale Blue is renamed "Ioun Stone Scrawled Note" but has the same effect.
    • The Girdle of the Dwarves is renamed "Girdle of Dwarven" but has the same effects. It is safer to use on multi-class characters created in GSF.
  • Black and dark gray colors on character icons will be switched.

Treasures of the Savage Frontier[edit | edit source]

  • Character File: .PC
  • Effects File: .EFX
  • Inventory File: .THG
  • Import: GSF, CAB, POD
  • Export: POD

GSF/CAB Notes[edit | edit source]

  • GSF/CAB characters in POD's SAVE folders will not be found.
  • The Treasures of the Savage Frontier folder should have a subfolder called GATEWAY.
    • Copy files for individuals or A-J saves from GSF and/or CAB into the GATEWAY\SAVE folder.
      • Character and save files from either game will be recognized as GATEWAY. You can import characters separately or as a whole party from an A-J save.
  • Several items may be removed upon import.
    • This includes all stat-altering equipment except CAB's Girdle of Giant Strength.
      • The altered stats from having them equipped will remain even with the items gone.

POD Notes[edit | edit source]

  • POD characters will be recognized as TREASURES characters.
    • They will keep their levels up to 40, far above the TSF caps.
      • All spells, up to 9th level, still work.
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