(Copied from a txt file with slight cleanup. May need some better formatting. Not everything was thoroughly tested, particularly HIL ->CAB transfers.)
Tag: Visual edit
 
(Additions)
Tag: Visual edit
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==General Instructions==
 
==General Instructions==
Before moving on to the next game, load the latest save from the earlier one and (R)emove characters from the party. This will create up to 3 files for each character:
+
Before moving on to the next game, load the desired save from the earlier one and (R)emove characters from the party. This will create up to 3 files for each character:
*Character File: All basic information about the character
+
*Character File: All basic information about the character.
 
*Effects File: Current magic effects on the character. This includes the bonuses of paladins, rangers, and non-human characters, and is needed for those to be kept after transfer.
 
*Effects File: Current magic effects on the character. This includes the bonuses of paladins, rangers, and non-human characters, and is needed for those to be kept after transfer.
 
*Inventory File: The character's items. Some transfers will remove all items, making this irrelevant, but not all of them.
 
*Inventory File: The character's items. Some transfers will remove all items, making this irrelevant, but not all of them.
With a couple of exceptions, these files will be found in the cloud_saves\SAVE subfolder, and must be copied into that same subfolder for the next game. Note that there will be another SAVE folder outside of cloud_saves. While the GOG versions won't put new files into that, it must still exist for saving and loading to work. If a needed subfolder is not there, it can be manually (re-)created.
+
With a couple of exceptions, these files will be found in the cloud_saves\SAVE subfolder, and must be copied into that same subfolder for the next game. Note that there will be another SAVE folder outside of cloud_saves. While the GOG versions won't put new files into that, it must still exist for saving and loading to work. If a needed subfolder is not there, it can be manually (re-)created. It is not actually necessary to finish any game before exporting.
   
 
==Pool of Radiance==
 
==Pool of Radiance==
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*CAB/GSF characters will have altered stats reverted to normal, but keep extra HP resulting from Girdle of the Dwarves.
 
*CAB/GSF characters will have altered stats reverted to normal, but keep extra HP resulting from Girdle of the Dwarves.
 
*Paladins and rangers cannot be imported unless they have dualed into another class.
 
*Paladins and rangers cannot be imported unless they have dualed into another class.
  +
*This is the only game where completion actually makes a substantial difference for export purposes. ''(Information on this is not yet complete)''
   
 
==Curse of the Azure Bonds==
 
==Curse of the Azure Bonds==
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*POR characters will have stats outside of racial minimums and maximums reverted to those values.
 
*POR characters will have stats outside of racial minimums and maximums reverted to those values.
 
*18(00) strength on characters who can't normally have that will be retained.
 
*18(00) strength on characters who can't normally have that will be retained.
HIL Notes:
+
===HIL Notes===
  +
''(Incomplete)''
 
*HIL characters will keep any and all abnormal stats.
 
*HIL characters will keep any and all abnormal stats.
 
*They will automatically be brought to the highest levels their experience allows, but without a corresponding HP increase.
 
*They will automatically be brought to the highest levels their experience allows, but without a corresponding HP increase.
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*Stat alterations from equipped items will be retained even with the items removed.
 
*Stat alterations from equipped items will be retained even with the items removed.
 
*GSF characters in SSB's SAVE folder will be recognized as (C)urse characters.
 
*GSF characters in SSB's SAVE folder will be recognized as (C)urse characters.
  +
*Bestow Curse will be removed from magic-user spellbooks, but can be re-learned.
   
 
==Pools of Darkness==
 
==Pools of Darkness==
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*SSB characters can be imported individually or as an entire party from an A-J save.
 
*SSB characters can be imported individually or as an entire party from an A-J save.
 
*Strength above 18(00) without a girdle equipped will be brought back down to that.
 
*Strength above 18(00) without a girdle equipped will be brought back down to that.
*CON raised by CAB's Girdle of the Dwarves will brought down by 1. The lowered CHA will remain.
+
*CON raised by CAB's Girdle of the Dwarves will brought down by 1. This can cause a rather buggy change to the character's HP. The lowered CHA will remain.
 
===TSF Notes===
 
===TSF Notes===
 
*TSF Characters in POD's SAVE folder will be recognized as (P)ools characters.
 
*TSF Characters in POD's SAVE folder will be recognized as (P)ools characters.
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**4th and 5th level spells still work.
 
**4th and 5th level spells still work.
 
*Items from CAB not normally findable in GSF are functional.
 
*Items from CAB not normally findable in GSF are functional.
**Ioun Stone Pale Blue is renamed Ioun Stone Scrawled Note but has the same effect.
+
**Ioun Stone Pale Blue is renamed "Ioun Stone Scrawled Note" but has the same effect.
  +
**The Girdle of the Dwarves is renamed "Girdle of Dwarven" but has the same effects. It is safer to use on multi-class characters created in GSF.
 
*Paralysis Resistance will be changed into a meaningless effect.
 
*Paralysis Resistance will be changed into a meaningless effect.
   
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*Several items will be removed upon import.
 
*Several items will be removed upon import.
 
**This includes all stat-altering equipment '''except''' CAB's Girdle of Giant Strength.
 
**This includes all stat-altering equipment '''except''' CAB's Girdle of Giant Strength.
  +
***The altered stats from having them equipped will remain even with the items gone.
 
===POD Notes===
 
===POD Notes===
 
*POD characters in TSF's SAVE folder will be recognized as (T)reasures characters.
 
*POD characters in TSF's SAVE folder will be recognized as (T)reasures characters.

Revision as of 19:55, 25 May 2020

Introduction

This guide concerns the DOS versions of these games, more specifically the versions buyable from GOG.com. This includes all games in Forgotten Realms: The Archives - Collection Two except Unlimited Adventures. The information is not guaranteed to be true for other versions. To avoid typing out full titles every time, each game is given a 3-letter abbreviation.

Abbreviations Used

General Instructions

Before moving on to the next game, load the desired save from the earlier one and (R)emove characters from the party. This will create up to 3 files for each character:

  • Character File: All basic information about the character.
  • Effects File: Current magic effects on the character. This includes the bonuses of paladins, rangers, and non-human characters, and is needed for those to be kept after transfer.
  • Inventory File: The character's items. Some transfers will remove all items, making this irrelevant, but not all of them.

With a couple of exceptions, these files will be found in the cloud_saves\SAVE subfolder, and must be copied into that same subfolder for the next game. Note that there will be another SAVE folder outside of cloud_saves. While the GOG versions won't put new files into that, it must still exist for saving and loading to work. If a needed subfolder is not there, it can be manually (re-)created. It is not actually necessary to finish any game before exporting.

Pool of Radiance

  • Character File: .CHA
  • Effects File: .SPC
  • Inventory File: .ITM (irrelevant for transfer)
  • Export: HIL, CAB

Notes

  • Characters can only be removed from the party at a training room.
  • This game has no SAVE folder. The relevant files will be found in POOLRAD instead.

Hillsfar

  • Character File: .HIL
  • Import: POR, CAB, GSF
  • Export: CAB

Notes

  • This game does not have a SAVE subfolder. Importable files can be placed in GOG's cloud_saves folder or directly in the Hillsfar folder.
  • POR characters will keep any altered stats including extra CON from the Manual of Bodily Health.
    • Note that the extra CON only benefits single-class fighters.
  • GSF characters will be recognized as CAB characters.
  • CAB/GSF characters will have altered stats reverted to normal, but keep extra HP resulting from Girdle of the Dwarves.
  • Paladins and rangers cannot be imported unless they have dualed into another class.
  • This is the only game where completion actually makes a substantial difference for export purposes. (Information on this is not yet complete)

Curse of the Azure Bonds

  • Character File: .GUY
  • Effects File: .FX
  • Inventory File: .SWG
  • Import: POR, HIL, GSF
  • Export: HIL, SSB, GSF, TSF

POR Notes

  • POR characters will have stats outside of racial minimums and maximums reverted to those values.
  • 18(00) strength on characters who can't normally have that will be retained.

HIL Notes

(Incomplete)

  • HIL characters will keep any and all abnormal stats.
  • They will automatically be brought to the highest levels their experience allows, but without a corresponding HP increase.
  • Non-human characters will have a .FX file created for them.
  • Their battle sprites will be the default unless the characters have an associated .CHA or .GUY file in CAB's SAVE folder.
  • All gold will be converted to platinum, rounded up to 300 if the conversion is less than that. Greater amounts will be kept.
  • Fighters that completed all guild quests will start with extra items: Wand of Magic Missile, Potion of Healing.
  • Certain journal entries are only referenced with one of these characters in the party.

GSF Notes

  • GSF characters in the CAB's SAVE folder will be recognized as (C)urse characters.
  • GSF Items that don't exist in CAB will transfer but be renamed.
    • They will retain their basic functionality, but lose special effects.

Secret of the Silver Blades

  • Character File: .WHO
  • Effects File: .SFX
  • Inventory File: .STF
  • Import: CAB, GSF
  • Export: POD

Notes

  • Change the extension of the .FX files to .SFX to keep effects, though some might change:
    • Invisibility from Dust of Disappearance will change to Magically Highlighted for the same duration.
    • Paralysis Resistance will change to Paladin Heal Cooldown.
  • Stat alterations from equipped items will be retained even with the items removed.
  • GSF characters in SSB's SAVE folder will be recognized as (C)urse characters.
  • Bestow Curse will be removed from magic-user spellbooks, but can be re-learned.

Pools of Darkness

  • Character File: .PC
  • Effects File: .EFX
  • Inventory File: .THG
  • Import: SSB, TSF
  • Export: TSF

SSB Notes

  • SSB characters in POD's SAVE folder will not be recognized.
  • The Pools of Darkness folder should have a subfolder called SECRET. Copy SSB's Save folder into that.
  • SSB characters can be imported individually or as an entire party from an A-J save.
  • Strength above 18(00) without a girdle equipped will be brought back down to that.
  • CON raised by CAB's Girdle of the Dwarves will brought down by 1. This can cause a rather buggy change to the character's HP. The lowered CHA will remain.

TSF Notes

  • TSF Characters in POD's SAVE folder will be recognized as (P)ools characters.
  • TSF exclusive items will have their names changed. Weapons and armor retain functionality.

Gateway to the Savage Frontier

  • Character File: .GUY
  • Effects File: .FX
  • Inventory File: .SWG
  • Import: CAB
  • Export: TSF, HIL, CAB, SSB

Notes

  • CAB Characters will retain levels above the GSF caps.
    • 4th and 5th level spells still work.
  • Items from CAB not normally findable in GSF are functional.
    • Ioun Stone Pale Blue is renamed "Ioun Stone Scrawled Note" but has the same effect.
    • The Girdle of the Dwarves is renamed "Girdle of Dwarven" but has the same effects. It is safer to use on multi-class characters created in GSF.
  • Paralysis Resistance will be changed into a meaningless effect.

Treasures of the Savage Frontier

  • Character File: .PC
  • Effects File: .EFX
  • Inventory File: .THG
  • Import: GSF, CAB, POD
  • Export: POD

GSF/CAB Notes

  • GSF/CAB characters in POD's SAVE folder will not be recognized.
  • The Treasures of the Savage Frontier folder should have a subfolder called GATEWAY.
    • Copy files for individuals or A-J saves from GSF and/or CAB into the GATEWAY\SAVE folder.
      • (G)ateway characters from either game can be imported individually or as a whole party from an A-J save.
  • Several items will be removed upon import.
    • This includes all stat-altering equipment except CAB's Girdle of Giant Strength.
      • The altered stats from having them equipped will remain even with the items gone.

POD Notes

  • POD characters in TSF's SAVE folder will be recognized as (T)reasures characters.
    • They will keep their levels up to 40, far above the TSF caps.
      • All spells, up to 9th level, still work.
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